Windmills - grinding flour from grain and baking bread from flour. Start as a leader, chosing which faction to fight for.Īnimated horses without saddles in town stables.Ĭrime and punishment re troop misbehaviour. ![]() Special units - fighting standard bearers, musicians, preachers and customisable pikement and musketeers. Revised bandits - Enemy sympathisers, clubmen, border reivers, wild highlanders and torai raiders. Gunpowder mills and black powder crafting.Ĭountry houses with special recruitment options, family plate requisitions and local revolts. Strategic bridges guarded by local trained bands - factional control.įaction capitals patrolled by trained bands. ![]() Revised recruitment systems allowing quicker build up of player party. WFaS storyline quests disabled for a sandbox game. ![]() Sea travel and simple sea boarding actions. Pre battle orders for troop deployment and enhanced formations. Marshalls restricted in areas of operation to reflect historical war theatres. Recruitable artillery, which joins battles as allied cannons under the player's orders, subject to available gunpowder. New armour, uniforms, weapons and equipment added to those appropriate for western europe. ![]() New map icons for locations and parties, including animated windmills, artillery trains and watermills. Campaign map, covering England, Wales, Scotland and Ireland.įactions - Royalists, Parliamentarians, Scots Covenanters, Catholic Confederates and a short-lived peace party.
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